3D Navigation using Funneling: Demo
A downloadable project
This is a demo that I developed in my AI course, it features a novel 3D funneling algorithm. I developed the path finding algorithm and implemented the agent movement along the surface.
This was a group project, so not all of the credit belongs to me:
- Charles Boudousquie handled the state machine for the agents
- Trevor Harron generated the navmesh and wrote the code that determined the state of the nodes.
Developed in Unity!
Status | Prototype |
Category | Other |
Author | Nick Miller - VR Developer |
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