A downloadable project

This is a demo that I developed in my AI course, it features a novel 3D funneling algorithm. I developed the path finding algorithm and implemented the agent movement along the surface.

This was a group project, so not all of the credit belongs to me:

  • Charles Boudousquie handled the state machine for the agents
  • Trevor Harron generated the navmesh and wrote the code that determined the state of the nodes.

Developed in Unity!

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